Subject v0.2 release and changelog
I'm happy to announce after my unofficial v0.1 beta release and receiving feedback, I've made v0.2! This hopefully addresses some of the issues brought up to me previously, and I hope that this is a more solid framework to move forward with for future content next year.
Changes
Edited platforms above the other side of the orange locked door in the lab to prevent a "floating" bug
Added bell noise and prompt when "Dark Rage" ability is ready
Added text when a power-up item is picked up
Added text to notify the player if they cannot pick up a power-up
Adjusted text fade timings
Added hurt sounds for True
Doors now open before you enter them to signify that you can enter them
Can no longer collect energy boosts when the ability meter is at 100%
Can no longer collect medkits when at 100% HP
Nerfed speed power-up (was +10, now +5)
Buffed defence power-up (was +1%, now +2.5%)
Increased the effectiveness of lightning arc ranged attack when not using Dark Rage ability (now lasts a tiny bit longer)
Added text next to cursor to show how much charge you have for the lightning arc ranged attack
Added checkpoint just before timed segment in the lab
Added random hints when you use the highlight tool
Increased opacity of objective text
Changed dark floor patch in early-mid segment of lab with vent to be more consistent with the rest of the level
Punch sound now plays when enemy scientists punch you (red enemies)
Assault rifle guards now shoot slightly faster
Pistol guards no longer shoot at an exact rate (there is a small bit of random time added between shots)
Projectile speed majorly increased
Cave roof now has solid collisions
Edited "Things to note" during transition before lab to make it clearer to the player that is it important
"Snowfall" (composed by Nasafrasa) now plays for a second time in game, during the ending sequence
Bug fixes
Game over music no longer plays during end sequence if you die while entering the elevator
Fixed softlock bug in transition if Enter/Start was spammed
Fixed bug where alarm would continue to play in end sequence
Fixed slope next to "The Joe"
Edited ending picture to fix inconsistencies (and mistakes I made while drawing it originally)
The screen fade now goes to the correct shade of black (was too dark before)
Removed Herobrine
Final words
I cannot express the joy I am brought to see people enjoying the game I have spent the past 6 months working on, it's actually fantastic and I just wanted to take another moment to thank you all for that. If you enjoyed this short look at Chapter one, just wait until I move on to Chapter 2! There will be a lot coming, and Chapter one will probably see a bit of a glow up too when it happens. Your support is a massive motivator for me to do this. Again, thank you for helping me pursue my dreams. There will also be smaller updates coming soon, some art included potentially! I hope I can maybe get the enemies to y'know... be a bit more than coloured boxes.
Thats all for now. Cya all again soon!
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